Abstrakti
In this paper, we investigate how mismatches between biological gender and avatar gender affect interpersonal distance (IPD) in virtual reality (VR). An increasing number of VR experiences and online platforms like Rec Room and VRChat allow users to assume other genders through customized avatars. While the effects of acquaintanceship and gender have been studied with regard to proxemic behavior, the effect of changed genders remains largely unexplored. We conducted a user study (N = 40, friends = 20, strangers = 20) where users played a two-player collaborative game in Rec Room using both male and female avatars. We found that with swapped avatar genders, the preferred distance increased between friends but not between strangers. We discuss how our results can inform researchers and designers in the domain of multi-user VR.
Alkuperäiskieli | Englanti |
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Otsikko | Human-Computer Interaction – INTERACT 2021 - 18th IFIP TC 13 International Conference, Proceedings |
Toimittajat | Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen |
Kustantaja | Springer |
Sivut | 234-250 |
Sivumäärä | 17 |
ISBN (painettu) | 9783030856069 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2021 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | International Conference on Human-Computer Interaction - Bari, Italia Kesto: 30 elok. 2021 → 3 syysk. 2021 https://www.interact2021.org/ |
Julkaisusarja
Nimi | Lecture Notes in Computer Science |
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Kustantaja | Springer |
Vuosikerta | 12936 |
ISSN (painettu) | 0302-9743 |
ISSN (elektroninen) | 1611-3349 |
Conference
Conference | International Conference on Human-Computer Interaction |
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Lyhennettä | INTERACT |
Maa/Alue | Italia |
Kaupunki | Bari |
Ajanjakso | 30/08/2021 → 03/09/2021 |
www-osoite |