TY - GEN
T1 - "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
AU - Denisova, Alena
AU - Bopp, Julia
AU - Nguyen, Thuy Duong
AU - Mekler, Elisa
PY - 2021/5/6
Y1 - 2021/5/6
N2 - Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and practices in designing emotionally impactful games. Counter to the focus of recent player experience (PX) studies, we find that while designers typically have a clear vision for the intended emotional impact, they aim for their games to provide a space for players to have their own personal experiences and interpretations. Despite this player-centric orientation, players were rarely involved before and during the production to evaluate the emotional experience. Based on these findings, we identify gaps between design practice and PX research, raise open questions around the design and evaluation of emotionally impactful game experiences, and outline opportunities for HCI games research to more productively support game designers.
AB - Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and practices in designing emotionally impactful games. Counter to the focus of recent player experience (PX) studies, we find that while designers typically have a clear vision for the intended emotional impact, they aim for their games to provide a space for players to have their own personal experiences and interpretations. Despite this player-centric orientation, players were rarely involved before and during the production to evaluate the emotional experience. Based on these findings, we identify gaps between design practice and PX research, raise open questions around the design and evaluation of emotionally impactful game experiences, and outline opportunities for HCI games research to more productively support game designers.
UR - http://www.scopus.com/inward/record.url?scp=85106750181&partnerID=8YFLogxK
U2 - 10.1145/3411764.3445286
DO - 10.1145/3411764.3445286
M3 - Conference article in proceedings
SP - 1
EP - 9
BT - CHI 2021 - CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
PB - ACM
T2 - ACM SIGCHI Annual Conference on Human Factors in Computing Systems
Y2 - 8 May 2021 through 13 May 2021
ER -