User perceptions of design games as settings for organizational learning : Case Topaasia

Otso Hannula, J. Tuomas Harviainen

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

10 Lataukset (Pure)

Abstrakti

Design games are a co-design tool used in diverse environments including service design, improving organizational processes and creating strategies. In this paper, we expand the role of design games to include organizational learning and outline a theoretical framework for analysing how design games provide a creative space which supports processes of expansive learning (Engeström, 2001) within organizations. We illustrate the framework by presenting preliminary results about the use of Topaasia, a design game for supporting co-development of organizational practices. Based on the user perception of Topaasia, we argue that design games can support organizational learning even in the absence of a design project by providing a space for creative dialogue through which practices are transformed. Finally, we propose a research approach further study the effects of using design games as tools of organizational co-development.
AlkuperäiskieliEnglanti
OtsikkoProceedings of the ServDes2018 Conference
ToimittajatAnna Meroni, Ana María Ospina Medina, Beatrice Villari
KustantajaLINKÖPING UNIVERSITY ELECTRONIC PRESS
Sivut417-439
Sivumäärä13
ISBN (elektroninen)978-91-7685-237-8
TilaJulkaistu - 5 heinäkuuta 2018
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaService Design and Service Innovation Conference: Service Design Proof of Concept - Politecnico di Milano, Milan, Italia
Kesto: 18 kesäkuuta 201820 kesäkuuta 2018
http://www.servdes.org/conference-2018-milano/

Julkaisusarja

NimiLinköping Electronic Conference Proceedings
KustantajaLinköping University Electronic Press
Numero150
ISSN (painettu)1650-3686
ISSN (elektroninen)1650-3740

Conference

ConferenceService Design and Service Innovation Conference
LyhennettäServDes
MaaItalia
KaupunkiMilan
Ajanjakso18/06/201820/06/2018
www-osoite

Siteeraa tätä

Hannula, O., & Harviainen, J. T. (2018). User perceptions of design games as settings for organizational learning : Case Topaasia. teoksessa A. Meroni, A. M. Ospina Medina, & B. Villari (Toimittajat), Proceedings of the ServDes2018 Conference (Sivut 417-439). [034] (Linköping Electronic Conference Proceedings; Nro 150). LINKÖPING UNIVERSITY ELECTRONIC PRESS.