Understanding perceived enjoyment in mobile game context

Jani Merikivi, Duyen Nguyen, Virpi Kristiina Tuunainen

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

7 Sitaatiot (Scopus)

Abstrakti

Earlier mobile game studies have largely focused on the pre-adoption phase while ignoring the post-adoption behaviors. Additionally, while intrinsic factors are often considered important in affecting game play, little research has attempted to understand their antecedents. To fill these gaps we examine the role of perceived enjoyment as a driver of mobile game's continued use, and the antecedents of perceived enjoyment. We adopt design aesthetics, perceived ease of use, variety, novelty, perceived interactivity, and perceived challenge and measure their impact on perceived enjoyment, and its effect on continuance intention. The model is tested against 207 actual users of various mobile games. Structural equation modelling (SEM) is employed for data analysis. The findings lend support to the role of design aesthetic, perceived ease of use and novelty. Our study holds implications for IS post-adoption literature.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016
KustantajaIEEE
Sivut3801-3810
Sivumäärä10
Vuosikerta2016-March
ISBN (elektroninen)9780769556703
DOI - pysyväislinkit
TilaJulkaistu - 7 maalisk. 2016
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaAnnual Hawaii International Conference on System Sciences - Koloa, Yhdysvallat
Kesto: 5 tammik. 20168 tammik. 2016
Konferenssinumero: 49

Conference

ConferenceAnnual Hawaii International Conference on System Sciences
LyhennettäHICSS
Maa/AlueYhdysvallat
KaupunkiKoloa
Ajanjakso05/01/201608/01/2016

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