Abstrakti
The invention of fictional ideas is often a central process in the creative production of artefacts such as poems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a software system capable of inventing, evaluating and presenting fictional ideas with cultural value. In this paper we explore the potential applications of the What-If Machine in the context of games. Specifically, we propose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.
Alkuperäiskieli | Englanti |
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Otsikko | Experimental AI in Games - Papers from the 2014 AIIDE Workshop, Technical Report |
Kustantaja | AAAI Press |
Sivut | 35-41 |
Sivumäärä | 7 |
ISBN (elektroninen) | 9781577356851 |
Tila | Julkaistu - 2014 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisuussa |
Tapahtuma | AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Raleigh, Yhdysvallat Kesto: 3 lokak. 2014 → 7 lokak. 2014 Konferenssinumero: 10 |
Conference
Conference | AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment |
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Lyhennettä | AIIDE |
Maa/Alue | Yhdysvallat |
Kaupunki | Raleigh |
Ajanjakso | 03/10/2014 → 07/10/2014 |