Towards the automatic generation of fictional ideas for games

Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

4 Sitaatiot (Scopus)

Abstrakti

The invention of fictional ideas is often a central process in the creative production of artefacts such as poems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a software system capable of inventing, evaluating and presenting fictional ideas with cultural value. In this paper we explore the potential applications of the What-If Machine in the context of games. Specifically, we propose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.

AlkuperäiskieliEnglanti
OtsikkoExperimental AI in Games - Papers from the 2014 AIIDE Workshop, Technical Report
KustantajaAAAI Press
Sivut35-41
Sivumäärä7
ISBN (elektroninen)9781577356851
TilaJulkaistu - 2014
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaAAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Raleigh, Yhdysvallat
Kesto: 3 lokak. 20147 lokak. 2014
Konferenssinumero: 10

Conference

ConferenceAAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
LyhennettäAIIDE
Maa/AlueYhdysvallat
KaupunkiRaleigh
Ajanjakso03/10/201407/10/2014

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