Even a wider set of highly critical and latency-sensitive applications with resource needs from the access network and the edge will be supported by the 6G networks. Therefore, the 6G network will deal with diversification of service platforms. Optimizing the resource consumption of network slicing on top of a shared infrastructure will become essential to keep the operating costs on an acceptable level. Each vertical, e.g., eMBBPlus, BigCom, holographic and tactile communications can run on top of network slice with specific KPIs. Different verticals can have contradicting requirements running on top of the same infrastructure. This paper investigates the orchestration of network services within a federated end-to-end network slice, which may span over multiple cloud domains as expected to be a common scenario in 6G deployments. We introduce three optimization solutions that consider two conflicting objectives, the end-to-end delay and service relocation, for orchestrating network slice. While the first solution optimizes the end-to-end delay, the second solution optimizes the service relocation. Meanwhile, the third solution leverages the bargaining game theory for achieving optimal Pareto fair trade-off configuration to optimize both objectives. The simulation results demonstrate the efficiency of the proposed solutions to achieve their main design goals.
|Julkaisu||IEEE Transactions on Wireless Communications|
|Varhainen verkossa julkaisun päivämäärä||2022|
|DOI - pysyväislinkit|
|Tila||Julkaistu - 1 jouluk. 2022|
|OKM-julkaisutyyppi||A1 Julkaistu artikkeli, soviteltu|