TY - JOUR
T1 - Toward Enabling Network Slice Mobility to Support 6G System
AU - Bagaa, Miloud
AU - Dutra, Diego Leonel Cadette
AU - Taleb, Tarik
AU - Flinck, Hannu
N1 - Publisher Copyright:
IEEE
PY - 2022/12/1
Y1 - 2022/12/1
N2 - Even a wider set of highly critical and latency-sensitive applications with resource needs from the access network and the edge will be supported by the 6G networks. Therefore, the 6G network will deal with diversification of service platforms. Optimizing the resource consumption of network slicing on top of a shared infrastructure will become essential to keep the operating costs on an acceptable level. Each vertical, e.g., eMBBPlus, BigCom, holographic and tactile communications can run on top of network slice with specific KPIs. Different verticals can have contradicting requirements running on top of the same infrastructure. This paper investigates the orchestration of network services within a federated end-to-end network slice, which may span over multiple cloud domains as expected to be a common scenario in 6G deployments. We introduce three optimization solutions that consider two conflicting objectives, the end-to-end delay and service relocation, for orchestrating network slice. While the first solution optimizes the end-to-end delay, the second solution optimizes the service relocation. Meanwhile, the third solution leverages the bargaining game theory for achieving optimal Pareto fair trade-off configuration to optimize both objectives. The simulation results demonstrate the efficiency of the proposed solutions to achieve their main design goals.
AB - Even a wider set of highly critical and latency-sensitive applications with resource needs from the access network and the edge will be supported by the 6G networks. Therefore, the 6G network will deal with diversification of service platforms. Optimizing the resource consumption of network slicing on top of a shared infrastructure will become essential to keep the operating costs on an acceptable level. Each vertical, e.g., eMBBPlus, BigCom, holographic and tactile communications can run on top of network slice with specific KPIs. Different verticals can have contradicting requirements running on top of the same infrastructure. This paper investigates the orchestration of network services within a federated end-to-end network slice, which may span over multiple cloud domains as expected to be a common scenario in 6G deployments. We introduce three optimization solutions that consider two conflicting objectives, the end-to-end delay and service relocation, for orchestrating network slice. While the first solution optimizes the end-to-end delay, the second solution optimizes the service relocation. Meanwhile, the third solution leverages the bargaining game theory for achieving optimal Pareto fair trade-off configuration to optimize both objectives. The simulation results demonstrate the efficiency of the proposed solutions to achieve their main design goals.
KW - 6G
KW - 6G mobile communication
KW - Bandwidth
KW - Cloud computing
KW - Costs
KW - Delays
KW - Games
KW - Multi-Access Edge Computing
KW - Network function virtualization
KW - Network slicing
UR - http://www.scopus.com/inward/record.url?scp=85133771045&partnerID=8YFLogxK
U2 - 10.1109/TWC.2022.3182591
DO - 10.1109/TWC.2022.3182591
M3 - Article
AN - SCOPUS:85133771045
SN - 1536-1276
VL - 21
SP - 10130
EP - 10144
JO - IEEE Transactions on Wireless Communications
JF - IEEE Transactions on Wireless Communications
IS - 12
ER -