Teaching and learning how to build software are central aspects of computing education, and the tools which we use to support this are themselves a focus of research and innovation. This chapter considers tools designed or predominately used for education; from software development environments to automatic assessment tools, visualization, and educational games platforms. It looks at not just the history and state-of-the-art of these tools, but also at the challenges and opportunities in researching with and about them.
|Otsikko||The Cambridge Handbook of Computing Education Research|
|Kustantaja||Cambridge University Press|
|DOI - pysyväislinkit|
|Tila||Julkaistu - 2019|
|OKM-julkaisutyyppi||A3 Kirjan osa tai toinen tutkimuskirja|