Abstrakti
Direct utilization of dense, coloured point clouds in a virtual world is motivated by many reasons. The point clouds themselves are efficient to produce with 3D mapping methods. The immersive visualization offered by new VR techniques is well suited for geometrically complex datasets, such as indoor point clouds. With the development of computer hardware solutions and game engines that are compatible with point clouds, point cloud visualization in VR has become increasingly attainable - and therefore relevant for geomatics as well.
Alkuperäiskieli | Englanti |
---|---|
Sivut | 16-19 |
Sivumäärä | 4 |
Julkaisu | GIM International |
Vuosikerta | 35 |
Numero | 6 |
Tila | Julkaistu - 2021 |
OKM-julkaisutyyppi | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä |