The Making of Undesignable Textural Effects
In order to achieve surface texturization a manufacturing process was designed in which surface was informed by printing parameters, such as speed of material deposition, tool path and disabled retraction and actualized in a material medium of plastic. A range of techniques to add or subtract mass from a surface was programmed in G-code, allowing for iterative process and a range of effects to materialize. They are made, but not pre-determined, therefore these effects present a field of pattern heterogeneity and unexpected deviation. The success is evaluated on effect’s replicability, minute variation and range of effectiveness. Although trial and error process encourages spontaneous variation research strives to develop a rigorous system of interdependencies and causalities within the medium of digital fabrication based on thorough understanding of its affordances and constraints.
The value of presented experimentation is seen in potential contribution to discourse and practice of digital craft as it outlines a method to induce manufacturing machine to act as a “making hand” in the design process.
|Julkaisu||DIALECTIC a refereed journal of the School of Architecture|
|Tila||Julkaistu - 2018|
|OKM-julkaisutyyppi||A1 Julkaistu artikkeli, soviteltu|