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The Impact of Sound Systems on the Perception of Cinematic Content in Immersive Audiovisual Productions

  • Victoria Korshunova
  • , Gerard B. Remijn
  • , Synes Elischka
  • , Catarina Mendonca
  • Kyushu University

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

5 Sitaatiot (Scopus)

Abstrakti

With fast technological developments, traditional perceptual environments disappear and new ones emerge. These changes make the human senses adapt to new ways of perceptual understanding, for example, regarding the perceptual integration of sound and vision. Proceeding from the fact that hearing cooperates with visual attention processes, the aim of this study is to investigate the effect of different sound design conditions on the perception of cinematic content in immersive audiovisual reproductions. Here we introduce the results of a visual selective attention task (counting objects) performed by participants watching a 270-degree immersive audiovisual display, on which a movie (»Ego Cure») was shown. Four sound conditions were used, which employed an increasing number of loudspeakers, i.e., mono, stereo, 5.1 and 7.1.4. Eye tracking was used to record the participant's eye gaze during the task. The eye tracking data showed that an increased number of speakers and a wider spatial audio distribution diffused the participants' attention from the task-related part of the display to non-task-related directions. The number of participants looking at the task-irrelevant display in the 7.1.4 condition was significantly higher than in the mono audio condition. This implies that additional spatial cues in the auditory modality automatically influence human visual attention (involuntary eye movements) and human analysis of visual information. Sound engineers should consider this when mixing educational or any other information-oriented productions.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 2019 12th Asia Pacific Workshop on Mixed and Augmented Reality, APMAR 2019
ToimittajatDongdong Weng, Liwei Chan, Youngho Lee, Xiaohui Liang, Nobuchika Sakata
KustantajaIEEE
Sivut70-74
Sivumäärä5
ISBN (elektroninen)9781728115719
DOI - pysyväislinkit
TilaJulkaistu - 7 toukok. 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaAsia Pacific Workshop on Mixed and Augmented Reality - Ikoma, Nara, Japani
Kesto: 28 maalisk. 201929 maalisk. 2019
Konferenssinumero: 12
http://sigmr.vrsj.org/apmar2019/

Julkaisusarja

NimiProceedings of the 2019 12th Asia Pacific Workshop on Mixed and Augmented Reality, APMAR 2019

Workshop

WorkshopAsia Pacific Workshop on Mixed and Augmented Reality
LyhennettäAPMAR
Maa/AlueJapani
KaupunkiIkoma, Nara
Ajanjakso28/03/201929/03/2019
www-osoite

Rahoitus

ACKNOWLEDGMENTS The research leading to these results has received funding from the European Union's Horizon 20202 research and innovation programme under the Marie Sklodowska-Curie grant no. 659114 and Aalto ARTS Supported Internship Programme. We would like to thank to all 54 persons, who voluntarily participated in the experiment and made this research possible. Very special gratitude goes to Aalto University and its Department of Signal Processing and Acoustics, Department of Media and Department of Film, Television and Scenography. We are also grateful to Kyushu University and Department of Human Science, especially to the PhD students of Perceptual Psychology Laboratory, who provided important comments to improve this manuscript. Thanks go to the following people for their technical assistance: Juha Tanhuanpaa, Tarmo Simonen, Aleksi Oyry, Vilppu Pekkanen and Janne Riionheimo. And also, great appreciation to Javier Gómez Bolaños and Archontis Politis for their enormous advice during experiment development, to Jorma Kaulanen for provided audio material, to Antti Ikonen for his mentoring, to Professor Ville Pulkki and Professor Yoshitaka Nakajima for their guidance.

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