The Gamification of Digital Gaming: Video Game Competitions and High Score Tables as a Prehistory of E-Sports in Finland in the 1980s and Early 1990s

Petri Saarikoski, Jaakko Suominen, Markku Reunanen

    Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

    Abstrakti

    The aim of this paper is to examine the “prehistory” of E-sports from the Finnish perspective. In the context of the GamiFIN conference, we approach E-sports as a gamified form of video gaming. In particular, we study the early Finnish game championships of the 1980s and the early 1990s as well as the high score lists of
    Finnish computer and video game magazines. We ask the question: how did these publications and activities construct video gaming as a socially-experienced competitive practice? In addition, we seek answers to the following questions: Who were the early video game contestants? How was competitive gaming presented in media? What kind of rules were defined for the contests? How was cheating dealt with?
    AlkuperäiskieliEnglanti
    OtsikkoProceedings of the 1st International GamiFIN Conference
    ToimittajatPauliina Tuomi, Arttu Perttula
    JulkaisupaikkaTampere
    KustantajaTampere University of Technology
    Sivut15–21
    Sivumäärä7
    TilaJulkaistu - 14 kesäkuuta 2017
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
    TapahtumaInternational GamiFIN Conference - University Consortium of Pori, Pori, Suomi
    Kesto: 9 toukokuuta 201710 toukokuuta 2017
    Konferenssinumero: 1
    http://gamifinconference.com/

    Julkaisusarja

    Nimi
    ISSN (elektroninen)1613-0073

    Conference

    ConferenceInternational GamiFIN Conference
    LyhennettäCFP
    Maa/AlueSuomi
    KaupunkiPori
    Ajanjakso09/05/201710/05/2017
    www-osoite

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