Abstrakti
Socially aware persuasive games that use immersive technologies often appeal to empathy, prompting users to feel and understand the struggles of another. However, the often sought-after standing in another's shoes' experience, in which users virtually inhabit another in distress, may complicate other-oriented empathy. Following a Research through Design approach, we designed for other-oriented empathy - focusing on a partaker-perspective and diegetic reflection - which resulted in Permanent; a virtual reality game designed to foster empathy towards evacuees from the 2011 Fukushima Daiichi nuclear disaster. We deployed Permanent 'in the wild' and carried out a qualitative study with 78 participants in the Netherlands and Japan to capture user experiences. Content Analysis of the data showed a predominance of other-oriented empathy across countries, and in our Thematic Analysis, we identified the themes of 'Spatial, Other, and Self -Awareness', 'Personal Accounts', 'Ambivalence', and 'Transdiegetic Items', resulting in design insights for fostering other-oriented empathy through virtual reality.
Alkuperäiskieli | Englanti |
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Otsikko | CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Kustantaja | ACM |
ISBN (elektroninen) | 9781450367080 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 21 huhtik. 2020 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Honolulu, Yhdysvallat Kesto: 26 huhtik. 2020 → 30 huhtik. 2020 https://chi2020.acm.org/ |
Conference
Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
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Lyhennettä | ACM CHI |
Maa/Alue | Yhdysvallat |
Kaupunki | Honolulu |
Ajanjakso | 26/04/2020 → 30/04/2020 |
www-osoite |