TY - JOUR
T1 - Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam
AU - Laiti, Outi
AU - Harrer, Sabine
AU - Uusiautti, Satu
AU - Kultima, Annakaisa
PY - 2021
Y1 - 2021
N2 - This article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018. Using an ethnographic method including participatory observation, video interviews with Sámi participants, and textual video game analysis, the study first discusses the event design, and how the creation of Sámi themes and priorities created constraints for game design. The variety of themes selected for the jam reflects the diversity of concerns present in contemporary Sámi society, and the need to reflect them in media. Secondly, we address the process of collaborative game development to explore current Sámi experience in a dialogic, open-ended way. Finally, we discuss the games created during the game jam, and how their design translate Sámi themes into playable artefacts. Based on the findings, we conclude how game jamming as a cultural practice can be appropriated for the purpose of sustaining intangible cultural heritage.
AB - This article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018. Using an ethnographic method including participatory observation, video interviews with Sámi participants, and textual video game analysis, the study first discusses the event design, and how the creation of Sámi themes and priorities created constraints for game design. The variety of themes selected for the jam reflects the diversity of concerns present in contemporary Sámi society, and the need to reflect them in media. Secondly, we address the process of collaborative game development to explore current Sámi experience in a dialogic, open-ended way. Finally, we discuss the games created during the game jam, and how their design translate Sámi themes into playable artefacts. Based on the findings, we conclude how game jamming as a cultural practice can be appropriated for the purpose of sustaining intangible cultural heritage.
KW - game jam
KW - Indigenous studies
KW - intangible heritage
KW - revitalisation
KW - Sámi
KW - videogames
UR - http://www.scopus.com/inward/record.url?scp=85082950838&partnerID=8YFLogxK
U2 - 10.1080/13527258.2020.1747103
DO - 10.1080/13527258.2020.1747103
M3 - Article
AN - SCOPUS:85082950838
SN - 1352-7258
VL - 27
SP - 296
EP - 311
JO - International Journal of Heritage Studies
JF - International Journal of Heritage Studies
IS - 3
ER -