Abstrakti
We introduce a game, called "The Maze", as a brain-computer interface (BCI) application in which an avatar is navigated through a maze by analyzing the player's steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG). The same computer screen is used for displaying the game environment and for the visual stimulation. The algorithms for EEG data processing and SSVEP detection are discussed in depth. We propose the system parameter values, which provide an acceptable trade-off between the game control accuracy and interactivity.
| Alkuperäiskieli | Englanti |
|---|---|
| Otsikko | Intelligent Technologies for Interactive Entertainment - 4th International ICST Conference, INTETAIN 2011, Revised Selected Papers |
| Sivut | 28-37 |
| Sivumäärä | 10 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 7 marrask. 2012 |
| OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
| Tapahtuma | International Conference on Intelligent Technologies for Interactive Entertainment - Genova, Italia Kesto: 25 toukok. 2011 → 27 toukok. 2011 Konferenssinumero: 4 |
Julkaisusarja
| Nimi | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering |
|---|---|
| Vuosikerta | 78 LNICST |
| ISSN (painettu) | 1867-8211 |
Conference
| Conference | International Conference on Intelligent Technologies for Interactive Entertainment |
|---|---|
| Lyhennettä | INTETAIN |
| Maa/Alue | Italia |
| Kaupunki | Genova |
| Ajanjakso | 25/05/2011 → 27/05/2011 |
Sormenjälki
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