Abstrakti
Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories - also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre - serious storytelling, thus storytelling without entertainment purpose.
Alkuperäiskieli | Englanti |
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Otsikko | 7th International Workshop on Semantic Ambient Media Experiences, SAME 2014 |
Alaotsikko | Ambient Media Usability, Interaction and Smart Media Technologies |
Kustantaja | International Ambient Media Association (iAMEA) |
Sivut | 29-33 |
Sivumäärä | 5 |
ISBN (elektroninen) | 9781510800168 |
Tila | Julkaistu - 2014 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisuussa |
Tapahtuma | International Workshop on Semantic Ambient Media Experiences: Ambient Media Usability, Interaction and Smart Media Technologies - Helsinki, Suomi Kesto: 26 lokak. 2014 → 26 lokak. 2016 Konferenssinumero: 7 |
Workshop
Workshop | International Workshop on Semantic Ambient Media Experiences |
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Lyhennettä | SAME |
Maa/Alue | Suomi |
Kaupunki | Helsinki |
Ajanjakso | 26/10/2014 → 26/10/2016 |