Serious storytelling serious digital storytelling

Artur Lugmayr, Jarkko Suhonen, Erki Sutinen

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

2 Sitaatiot (Scopus)

Abstrakti

Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories - also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre - serious storytelling, thus storytelling without entertainment purpose.

AlkuperäiskieliEnglanti
Otsikko7th International Workshop on Semantic Ambient Media Experiences, SAME 2014
AlaotsikkoAmbient Media Usability, Interaction and Smart Media Technologies
KustantajaInternational Ambient Media Association (iAMEA)
Sivut29-33
Sivumäärä5
ISBN (elektroninen)9781510800168
TilaJulkaistu - 2014
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaInternational Workshop on Semantic Ambient Media Experiences: Ambient Media Usability, Interaction and Smart Media Technologies - Helsinki, Suomi
Kesto: 26 lokak. 201426 lokak. 2016
Konferenssinumero: 7

Workshop

WorkshopInternational Workshop on Semantic Ambient Media Experiences
LyhennettäSAME
Maa/AlueSuomi
KaupunkiHelsinki
Ajanjakso26/10/201426/10/2016

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