TY - JOUR
T1 - Room Acoustic Rendering Networks with Control of Scattering and Early Reflections
AU - Scerbo, Matteo
AU - Savioja, Lauri
AU - De Sena, Enzo
N1 - Publisher Copyright: IEEE
PY - 2024
Y1 - 2024
N2 - Room acoustic synthesis can be used in virtual reality (VR), augmented reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use geometrical acoustics (GA) models to compute impulse responses at interactive speed, and fast convolution methods to apply said responses in real time. Alternatively, delay-network-based models are capable of modeling certain aspects of room acoustics, but with a significantly lower computational cost. In order to bridge the gap between these classes of models, recent work introduced delay network designs that approximate Acoustic Radiance Transfer (ART), a GA model that simulates the transfer of acoustic energy between discrete surface patches in an environment. This paper presents two key extensions of such designs. The first extension involves a new physically-based and stability-preserving design of the feedback matrices, enabling more accurate control of scattering and, more in general, of late reverberation properties. The second extension allows an arbitrary number of early reflections to be modeled with high accuracy, meaning the network can be scaled at will between computational cost and early reverberation precision. The proposed extensions are compared to the baseline ART approximating delay network as well as two reference GA models. The evaluation is based on objective measures of perceptually relevant features, including frequency-dependent reverberation times, echo density build-up, and early decay time.
AB - Room acoustic synthesis can be used in virtual reality (VR), augmented reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use geometrical acoustics (GA) models to compute impulse responses at interactive speed, and fast convolution methods to apply said responses in real time. Alternatively, delay-network-based models are capable of modeling certain aspects of room acoustics, but with a significantly lower computational cost. In order to bridge the gap between these classes of models, recent work introduced delay network designs that approximate Acoustic Radiance Transfer (ART), a GA model that simulates the transfer of acoustic energy between discrete surface patches in an environment. This paper presents two key extensions of such designs. The first extension involves a new physically-based and stability-preserving design of the feedback matrices, enabling more accurate control of scattering and, more in general, of late reverberation properties. The second extension allows an arbitrary number of early reflections to be modeled with high accuracy, meaning the network can be scaled at will between computational cost and early reverberation precision. The proposed extensions are compared to the baseline ART approximating delay network as well as two reference GA models. The evaluation is based on objective measures of perceptually relevant features, including frequency-dependent reverberation times, echo density build-up, and early decay time.
KW - Computational modeling
KW - Delays
KW - Feedback Delay Networks
KW - Mathematical models
KW - Reflection
KW - Rendering (computer graphics)
KW - Reverberation
KW - Room Acoustics Rendering Equation
KW - Room acoustics modeling
KW - Scattering
UR - http://www.scopus.com/inward/record.url?scp=85200207291&partnerID=8YFLogxK
U2 - 10.1109/TASLP.2024.3436702
DO - 10.1109/TASLP.2024.3436702
M3 - Article
AN - SCOPUS:85200207291
SN - 2329-9290
VL - 32
SP - 3745
EP - 3758
JO - IEEE/ACM Transactions on Audio Speech and Language Processing
JF - IEEE/ACM Transactions on Audio Speech and Language Processing
ER -