Abstrakti
In this study, we implemented a telepresence racing game that enables real-time, face-to-face interaction between the players. Both the spatial and social aspects of presence were achieved by integrating mature devices, which resulted in commercial RC cars equipped with both smartphones and augmented reality tags. Users drove their cars using the physical RF controllers and the interaction between the RC cars and the environment were guided by two laptops (one for each player) using a Wi-Fi network. Finally, a field demonstration was conducted and avenues for future studies are suggested.
Alkuperäiskieli | Englanti |
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Otsikko | CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
Kustantaja | ACM |
Sivut | 601-606 |
Sivumäärä | 6 |
ISBN (elektroninen) | 9781450334662 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 5 lokakuuta 2015 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisuussa |
Tapahtuma | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - London, Iso-Britannia Kesto: 5 lokakuuta 2015 → 7 lokakuuta 2015 Konferenssinumero: 2 |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Lyhennettä | CHI PLAY |
Maa | Iso-Britannia |
Kaupunki | London |
Ajanjakso | 05/10/2015 → 07/10/2015 |