Quantum games and interactive tools for quantum technologies outreach and education

Zeki C. Seskir*, Piotr Migdal, Carrie Weidner, Aditya Anupam, Nicky Case, Noah Davis, Chiara Decaroli, Ilke Ercan, Caterina Foti, Pawel Gora, Klementyna Jankiewicz, Brian R. La Cour, Jorge Yago Malo, Sabrina Maniscalco, Azad Naeemi, Laurentiu Nita, Nassim Parvin, Fabio Scafirimuto, Jacob F. Sherson, Elif SurerJames Wootton, Lia Yeh, Olga Zabello, Marliu Chiofalo

*Tämän työn vastaava kirjoittaja

Tutkimustuotos: LehtiartikkeliArticleScientificvertaisarvioitu

9 Sitaatiot (Scopus)
29 Lataukset (Pure)

Abstrakti

We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including "Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory." In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population. (C) The Authors. Published by SPIE under a Creative Commons Attribution 4.0 International License.

AlkuperäiskieliEnglanti
Artikkeli081809
Sivumäärä38
JulkaisuOptical engineering
Vuosikerta61
Numero8
DOI - pysyväislinkit
TilaJulkaistu - 1 elok. 2022
OKM-julkaisutyyppiA1 Julkaistu artikkeli, soviteltu

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