Promotypes - Prototyping Games for a University Game Production Pipeline

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

65 Lataukset (Pure)

Abstrakti

In this paper, we reflect upon the development process of three videogame 'promotypes', prototypes designed to promote the game production pipeline service in development at Aalto University. In the process of developing example games for potential internal clients of the university, we aimed to set out realistic project goals for given resources to better communicate the scope and potential level of the delivered outcomes. Our lessons in this project were, at large, general lessons in game development, including how motivation and proficiency with production tools, alongside the anticipated expectations of clients and players for polished games, affected the game development processes. In addition, we explore how the pursuit for academic accuracy and the model of a non-intensive process of academic game development posits additional challenges in the development of a realistically balanced production pipeline.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
ToimittajatPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
KustantajaACM
Sivumäärä8
ISBN (elektroninen)978-1-4503-9856-5
DOI - pysyväislinkit
TilaJulkaistu - 12 huhtik. 2023
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on the Foundations of Digital Games - Lisbon, Portugali
Kesto: 11 huhtik. 202314 huhtik. 2023
Konferenssinumero: 18

Conference

ConferenceInternational Conference on the Foundations of Digital Games
LyhennettäFDG
Maa/AluePortugali
KaupunkiLisbon
Ajanjakso11/04/202314/04/2023

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