Predicting player experience without the player an exploratory study

Christian Guckelsberger*, Christoph Salge, Jeremy Gow, Paul Cairns

*Tämän työn vastaava kirjoittaja

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

26 Sitaatiot (Scopus)

Abstrakti

A key challenge of procedural content generation (PCG) is to evoke a certain player experience (PX), when we have no direct control over the content which gives rise to that experience. We argue that neither the rigorous methods to assess PX in HCI, nor specialised methods in PCG are sufficient, because they rely on a human in the loop. We propose to address this shortcoming by means of computational models of intrinsic motivation and AI game-playing agents. We hypothesise that our approach could be used to automatically predict PX across games and content types without relying on a human player or designer. We conduct an exploratory study in level generation based on empowerment, a specific model of intrinsic motivation. Based on a thematic analysis, we find that empowerment can be used to create levels with qualitatively different PX.We relate the identified experiences to established theories of PX in HCI and game design, and discuss next steps.

AlkuperäiskieliEnglanti
OtsikkoCHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
KustantajaACM
Sivut305-315
Sivumäärä11
ISBN (elektroninen)9781450348980
DOI - pysyväislinkit
TilaJulkaistu - 2017
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Alankomaat
Kesto: 15 lokak. 201718 lokak. 2017
Konferenssinumero: 4

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
LyhennettäCHI PLAY
Maa/AlueAlankomaat
KaupunkiAmsterdam
Ajanjakso15/10/201718/10/2017

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