Abstrakti
Emergent behaviour occurs when simple systems result in complex behaviour. In games, this allows for more meth- ods of interaction, and lets the player explore in a way they want. It is challenging to design for emergence, as it typ- ically arises unexpectedly . With "Plusminus", we devel- oped a method of augmenting physics to promote emergent gameplay using magnetism. Initial playtests demonstrated that players came up with surprising ways to play, such as using magnets to launch themselves over walls and outside the designed play area. We demonstrate that by giving the player control over magnetism, we can design for emergent gameplay.
Alkuperäiskieli | Englanti |
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Sivut | 321-327 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 28 lokakuuta 2018 |
OKM-julkaisutyyppi | Ei oikeutettu |
Tapahtuma | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Melbourne, Austraalia Kesto: 28 lokakuuta 2018 → 31 lokakuuta 2018 Konferenssinumero: 5 https://chiplay.acm.org/2018/ |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Lyhennettä | CHI PLAY |
Maa/Alue | Austraalia |
Kaupunki | Melbourne |
Ajanjakso | 28/10/2018 → 31/10/2018 |
www-osoite |