TY - GEN
T1 - Online gambling activity in Finland 2006–2016
AU - Koivula, Aki
AU - Räsänen, Pekka
AU - Koiranen, Ilkka
AU - Keipi, Teo
N1 - Conference code: 12
PY - 2020/7/10
Y1 - 2020/7/10
N2 - The article examines the recent trends in online gambling in Finland from 2006 to 2016. The data are derived from the “Use of Information and Communication Technology Statistics by Individuals and Household Survey” collected by Statistics Finland (N = 29,214). The analysis focuses on the frequencies of online gambling and the amounts of money spent on gambling applications in different population groups. The findings suggest that while online gambling has become more common in Finland, the amounts of money spent have decreased. Certain persisting differences by economic and socio-demographic characteristics are also detected. In particular, males, employed and under 40-year-old citizens are more likely than others to gamble. However, older people tend to spend higher amounts of money online. In addition, the probabilities of being a gambler are higher among less educated Finns. What is also noteworthy is that online gambling is clearly associated with the overall internet use frequencies and internet use purposes of the respondents. However, the internet use patterns do not associate as clearly with the amounts of money spent on the gaming applications.
AB - The article examines the recent trends in online gambling in Finland from 2006 to 2016. The data are derived from the “Use of Information and Communication Technology Statistics by Individuals and Household Survey” collected by Statistics Finland (N = 29,214). The analysis focuses on the frequencies of online gambling and the amounts of money spent on gambling applications in different population groups. The findings suggest that while online gambling has become more common in Finland, the amounts of money spent have decreased. Certain persisting differences by economic and socio-demographic characteristics are also detected. In particular, males, employed and under 40-year-old citizens are more likely than others to gamble. However, older people tend to spend higher amounts of money online. In addition, the probabilities of being a gambler are higher among less educated Finns. What is also noteworthy is that online gambling is clearly associated with the overall internet use frequencies and internet use purposes of the respondents. However, the internet use patterns do not associate as clearly with the amounts of money spent on the gaming applications.
KW - Digitalization
KW - Gambling expenditure
KW - Online gambling
KW - Survey research
UR - http://www.scopus.com/inward/record.url?scp=85088511847&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-49576-3_42
DO - 10.1007/978-3-030-49576-3_42
M3 - Conference contribution
AN - SCOPUS:85088511847
SN - 9783030495756
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 569
EP - 583
BT - Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing - 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Meiselwitz, Gabriele
T2 - International Conference on Social Computing and Social Media
Y2 - 19 July 2020 through 24 July 2020
ER -