One-to-Many Conversion for Percussive Samples

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

5 Sitaatiot (Scopus)
58 Lataukset (Pure)

Abstrakti

A filtering algorithm for generating subtle random variations in sampled sounds is proposed. Using only one recording for impact sound effects or drum machine sounds results in unrealistic repetitiveness during consecutive playback. This paper studies spectral variations in repeated knocking sounds and in three drum sounds: a hihat, a snare, and a tomtom. The proposed method uses a short pseudo-random velvet-noise filter and a low-shelf filter to produce timbral variations targeted at appropriate spectral regions, yield- ing potentially an endless number of new realistic versions of a single percussive sampled sound. The realism of the resulting processed sounds is studied in a listening test. The results show that the sound quality obtained with the proposed algorithm is at least as good as that of a previous method while using 77% fewer computational operations. The algorithm is widely applicable to computer-generated music and game audio.
AlkuperäiskieliEnglanti
OtsikkoProceedings of the International Conference on Digital Audio Effects
ToimittajatGianpaolo Evangelista, Nicki Holighaus
JulkaisupaikkaVienna, Austria
KustantajaDAFx
Sivut129-135
Sivumäärä7
Painos2021
TilaJulkaistu - 8 syysk. 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Digital Audio Effects - Online, Vienna, Itävalta
Kesto: 8 syysk. 202110 syysk. 2021
Konferenssinumero: 24
https://dafx2020.mdw.ac.at/

Julkaisusarja

NimiProceedings of the International Conference on Digital Audio Effects
KustantajaDAFx Board
ISSN (painettu)2413-6700
ISSN (elektroninen)2413-6689

Conference

ConferenceInternational Conference on Digital Audio Effects
LyhennettäDAFx
Maa/AlueItävalta
KaupunkiVienna
Ajanjakso08/09/202110/09/2021
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