Abstrakti
Personal data is central in modern health care. Different instruments and methods are used to collect data from people. Doctors and professionals use clinical data, which are highly standardized but usually not easily accessible
outside the health care organizations. One trend in health domain is to combine preventive health care- and wellbeing-solutions with self-measurements and quantified self. Some of these applications are developed as games and
expected to entertain while serving also the purpose. Leisure applications that do not have professional certificate usually cannot access existing data about people and therefore need to function as data gathering and processing applications. Acquiring enough reliable information for achieving critical mass is challenging. If the applications could use existing data either as a baseline or
as a constant input for application logic then the rationale for application development would be fundamentally different.
outside the health care organizations. One trend in health domain is to combine preventive health care- and wellbeing-solutions with self-measurements and quantified self. Some of these applications are developed as games and
expected to entertain while serving also the purpose. Leisure applications that do not have professional certificate usually cannot access existing data about people and therefore need to function as data gathering and processing applications. Acquiring enough reliable information for achieving critical mass is challenging. If the applications could use existing data either as a baseline or
as a constant input for application logic then the rationale for application development would be fundamentally different.
Alkuperäiskieli | Englanti |
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Otsikko | Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference |
Kustantaja | ACM |
Sivumäärä | 2 |
ISBN (elektroninen) | 978-1-4503-3314-6 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2014 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | International Conference on Advances in Computer Entertainment Technology - Madeira, Funchal, Portugali Kesto: 11 marrask. 2014 → 14 marrask. 2014 Konferenssinumero: 11 |
Conference
Conference | International Conference on Advances in Computer Entertainment Technology |
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Lyhennettä | ACE |
Maa/Alue | Portugali |
Kaupunki | Funchal |
Ajanjakso | 11/11/2014 → 14/11/2014 |