Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)

Alena Denisova, Paul Cairns, Christian Guckelsberger, David Zendle

Tutkimustuotos: LehtiartikkeliArticleScientificvertaisarvioitu

Abstrakti

Challenge is a key element of digital games, but a clear conceptualisation and operationalisation of this player experience were long missing. This made it hard for game researchers to measure this experience in different video games across different skill sets and impeded the synthesis of challenge-related games research. To overcome this, we introduce a systematic, extensive, and reliable instrument to evaluate the level of players’ perceived challenge in digital games. We conceptualise challenge based on a survey of related literature in games user research, design and AI, as well as interviews with researchers and players. Exploratory factor analysis (N=394) highlights four components of experienced challenge: performative, emotional, cognitive and decision-making challenge. Refinement of the items allowed us to devise the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS), which …
AlkuperäiskieliEnglanti
Artikkeli102383
JulkaisuInternational Journal of Human-Computer Studies
Vuosikerta137
DOI - pysyväislinkit
TilaJulkaistu - toukok. 2020
OKM-julkaisutyyppiA1 Julkaistu artikkeli, soviteltu

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