Abstrakti
Tools for supporting performer-audience interaction have been gaining increasing interest in HCI community recently. They encompass a wide range of systems from simple polls to live tweeting and backchannel chats. However, a lack of unifying conceptual framework hampers their efficient development and deployment in events. In this paper, we develop a notion of live participation and present a live participation system that aims to capture performer-audience interaction systems' salient design-relevant characteristics. With user studies, we identify central characteristics of live participation (RQ1) and explore the diversity of types of live participation situations (RQ2). The identified concepts-extended performance, integration work, and episodes-provide the groundwork for further design of live participation systems and more engaging audience interactions.
Alkuperäiskieli | Englanti |
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Otsikko | DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse |
Kustantaja | ACM |
Sivut | 509-520 |
Sivumäärä | 12 |
ISBN (elektroninen) | 9781450340311 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 4 kesäk. 2016 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisuussa |
Tapahtuma | ACM Conference on Designing Interactive Systems - Brisbane, Austraalia Kesto: 4 kesäk. 2016 → 8 kesäk. 2016 Konferenssinumero: 11 |
Conference
Conference | ACM Conference on Designing Interactive Systems |
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Lyhennettä | DIS |
Maa/Alue | Austraalia |
Kaupunki | Brisbane |
Ajanjakso | 04/06/2016 → 08/06/2016 |