TY - CHAP
T1 - Jamography: How to document and reference design jams in academia
AU - Kultima, Annakaisa
AU - Stenros, Jaakko
AU - Harviainen, J. Tuomas
PY - 2021
Y1 - 2021
N2 - In this chapter, we propose that academic papers on ephemeral development events, such as game jams and hackathons, pay more attention when providing identifiable details of the events, or have a dedicated reference section (‘jamography’) detailing the referenced events in an identifiable manner in order to improve transparency and sustainability of the publications. Game jams are organised in a global context, and depite the similarities of jams, important differences can be noted in terms of how jams are implemented, what their formats are, and what culture and context are surrounding them. Furthermore, game jam names are not always unique. This means that, when identifying game jams in an academic study, one can find it impossible to tell two events apart. Since the game jams topic is an emerging and still poorly documented area in research, it is hard to know what kind of game jams are being discussed. Apart from this, whereas game jams are ephemeral, vanishing as soon as they are completed, documentation is key - website references do not always suffice. In this chapter, we propose and argue the key information and format.
AB - In this chapter, we propose that academic papers on ephemeral development events, such as game jams and hackathons, pay more attention when providing identifiable details of the events, or have a dedicated reference section (‘jamography’) detailing the referenced events in an identifiable manner in order to improve transparency and sustainability of the publications. Game jams are organised in a global context, and depite the similarities of jams, important differences can be noted in terms of how jams are implemented, what their formats are, and what culture and context are surrounding them. Furthermore, game jam names are not always unique. This means that, when identifying game jams in an academic study, one can find it impossible to tell two events apart. Since the game jams topic is an emerging and still poorly documented area in research, it is hard to know what kind of game jams are being discussed. Apart from this, whereas game jams are ephemeral, vanishing as soon as they are completed, documentation is key - website references do not always suffice. In this chapter, we propose and argue the key information and format.
KW - jamography
KW - design jams
KW - hackathons
KW - identifiable details of ephemeral development events
KW - documentation
UR - http://www.scopus.com/inward/record.url?scp=85111910360&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-68466-2_12
DO - 10.1007/978-3-030-68466-2_12
M3 - Chapter
SN - 978-3-030-68465-5
T3 - Lecture Notes in Networks and Systems
SP - 153
EP - 165
BT - New Trends and Challenges in Information Science and Information Seeking Behaviour
A2 - Madge, Octaviana-Luciana
PB - Springer
ER -