Interaction with 3D models on large displays using 3D input techniques

Beverley Laundry*, Masood Masoodian, Bill Rogers

*Tämän työn vastaava kirjoittaja

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

3 Sitaatiot (Scopus)

Abstrakti

Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying 3D models by users. This translation of user inputs from a 2D plane into actions in a 3D world often causes problems for modelers when moving, placing, rotating and transforming 3D objects. Although several 3D input techniques have been developed in the past, these have generally relied on expensive technology such as haptic or immersive devices. In this paper we investigate the possibility of using affordable devices, including the Nintendo Wii Controller (Wiimote) and conventional webcams, as means of interacting with 3D models on large displays. A pilot user study of these techniques has also been carried out, and the results are presented here.

AlkuperäiskieliEnglanti
OtsikkoCHINZ 2010 - Proceedings of the 11th International Conference NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction (SIGCHI-NZ)
Sivut49-56
Sivumäärä8
DOI - pysyväislinkit
TilaJulkaistu - 2010
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaInternational Conference of the New Zealand Chapter's of the ACM Special Interest Group on Human-Computer Interaction - Auckland, Uusi-Seelanti
Kesto: 8 heinäkuuta 20109 heinäkuuta 2010
Konferenssinumero: 11

Julkaisusarja

NimiCHINZ 2010 - Proceedings of the 11th International Conference NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction (SIGCHI-NZ)

Conference

ConferenceInternational Conference of the New Zealand Chapter's of the ACM Special Interest Group on Human-Computer Interaction
LyhennettäCHINZ
MaaUusi-Seelanti
KaupunkiAuckland
Ajanjakso08/07/201009/07/2010

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