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Informal CS learning through games - benefits to formal education?

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

3 Sitaatiot (Scopus)

Abstrakti

Playing games is a popular pastime and a form of entertainment. However, informal learning of CS concepts takes place in many game contexts and often times it happens unintentionally. An instance of engaging informal learning are games where people have created simulated computers using game elements and mechanics. Creating these artefacts requires players to learn and apply advanced level computer science concepts. We present the first phase of an ongoing project where the aim is to find out what formal learning educators could adopt from informal and tangential learning processes related to computing. We present three instances of games where computing concepts are utilized and applied. These are games that are not meant for education but for entertainment. The chosen games offer a variety of input methods, and knowledge applied in them ranges from theoretical, such as recursion, to more traditional computing skills like programming. We pose the questions of what CS educators could learn from games, how we should study the focal aspects of informal learning in games, and which games would be most relevant as our data set.

AlkuperäiskieliEnglanti
OtsikkoProceedings - 15th Koli Calling Conference on Computing Education Research, Koli Calling 2015
KustantajaACM
Sivut163-164
Sivumäärä2
Vuosikerta19-22-Nov-2015
ISBN (elektroninen)9781450340205
DOI - pysyväislinkit
TilaJulkaistu - 19 marrask. 2015
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaKoli Calling - International Conference on Computing Education Research - Koli, Lieksa, Suomi
Kesto: 24 marrask. 201627 marrask. 2016
Konferenssinumero: 16
http://kolicalling.fi

Conference

ConferenceKoli Calling - International Conference on Computing Education Research
Maa/AlueSuomi
KaupunkiLieksa
Ajanjakso24/11/201627/11/2016
www-osoite

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