TY - JOUR
T1 - Immersive Participatory Experiments in Sharing Knowledge for Cultural Heritage
AU - Miljak, Cvijeta
AU - Diaz-Kommonen, Lily
PY - 2022
Y1 - 2022
N2 - Recently, during global pandemic restrictions, we have found virtuality imposed upon many of our everyday activities, experiences and interactions. Remote, computer-mediated collaboration emerged as the prevailing working mode. As one of the partners in the international Creative Europe project 'Beyond Matter – Cultural Heritage on the Verge of Virtual Reality', we have focused on developing a research framework for museum audience studies, which combines artistic and humanities-oriented methodologies with co-creative embodied practices to enable subjective interpretation and evaluation of exhibitions. In this paper we discuss the design process leading to the first pilot in a series of experimental participatory PORe workshops (Performance-Oriented Research Methods for Audience Studies and Exhibition Evaluation). The workshop was designed as an online experience for the open-source Mozilla Hubs platform, with participants interacting as avatars and participating in collaborative activities that encouraged reflection on their own experiences. Parting ways with fascination for mimetic realism we are relying on sensibilities of artistic praxis to experiment with aesthetics of the medium. Through this exploratory case study, we gathered valuable insights in what designing for participatory co-creative workshops in virtual spaces might entail, what worked well, and how the limitations of the current technology can inform our future design practice.
AB - Recently, during global pandemic restrictions, we have found virtuality imposed upon many of our everyday activities, experiences and interactions. Remote, computer-mediated collaboration emerged as the prevailing working mode. As one of the partners in the international Creative Europe project 'Beyond Matter – Cultural Heritage on the Verge of Virtual Reality', we have focused on developing a research framework for museum audience studies, which combines artistic and humanities-oriented methodologies with co-creative embodied practices to enable subjective interpretation and evaluation of exhibitions. In this paper we discuss the design process leading to the first pilot in a series of experimental participatory PORe workshops (Performance-Oriented Research Methods for Audience Studies and Exhibition Evaluation). The workshop was designed as an online experience for the open-source Mozilla Hubs platform, with participants interacting as avatars and participating in collaborative activities that encouraged reflection on their own experiences. Parting ways with fascination for mimetic realism we are relying on sensibilities of artistic praxis to experiment with aesthetics of the medium. Through this exploratory case study, we gathered valuable insights in what designing for participatory co-creative workshops in virtual spaces might entail, what worked well, and how the limitations of the current technology can inform our future design practice.
KW - artistic practice
KW - communication
KW - design
KW - heritage
KW - immersive media
UR - http://rixc.org/en/acousticspace/issue/941/
M3 - Article
SN - 1407-2858
VL - 19
JO - Acoustic Space Journal
JF - Acoustic Space Journal
IS - 4
ER -