1 Sitaatiot (Scopus)
43 Lataukset (Pure)

Abstrakti

Virtual Reality (VR) games and experiences predominantly have the users interact while standing or seated. However, this only represents a fraction of the full diversity of human movement. In this paper, we explore a novel non-standing approach to VR locomotion where the user performs locomotion movements in the air or only slightly touching the ground with their feet. For instance, the user may lie supine on the ground, reminiscent of the Bicycle Crunch, a core training movement common in Pilates and other forms of bodyweight exercise. Although this cannot generally replace traditional VR locomotion, it provides two benefits that we believe can be of use for specific application domains such as VR exergames: First, the user's lower body movement is not impeded by a small real-life space, allowing versatile navigation of large virtual worlds using walking, running, strafing, and jumping. Second, we allow new ways to activate parts of the body that remain passive in most existing VR interactions. We describe and discuss four different variants of the approach, and investigate two prototypes further in a qualitative user study, to better understand their strengths, weaknesses, and application potential.
AlkuperäiskieliEnglanti
Artikkeli423
Sivut1282–1307
Sivumäärä26
JulkaisuProceedings of the ACM on Human-Computer Interaction
Vuosikerta7
NumeroCHI PLAY
DOI - pysyväislinkit
TilaJulkaistu - 4 lokak. 2023
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Stratford, Kanada
Kesto: 10 lokak. 202313 lokak. 2023
Konferenssinumero: 10
https://chiplay.acm.org/2023/

Sormenjälki

Sukella tutkimusaiheisiin '“I Feel My Abs”: Exploring Non-standing VR Locomotion'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.
  • CAROUSEL: CAROUSEL Plus

    Hämäläinen, P.

    01/01/202131/12/2024

    Projekti: EU: Framework programmes funding

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