Abstrakti
Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems. Copyright is held by the owner/author(s).
Alkuperäiskieli | Englanti |
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Sivut | 315-323 |
Sivumäärä | 9 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 16 lokak. 2016 |
OKM-julkaisutyyppi | Ei oikeutettu |
Tapahtuma | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Austin, Yhdysvallat Kesto: 16 lokak. 2016 → 19 lokak. 2016 Konferenssinumero: 3 |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Lyhennettä | CHI PLAY |
Maa/Alue | Yhdysvallat |
Kaupunki | Austin |
Ajanjakso | 16/10/2016 → 19/10/2016 |