Generative design in minecraft: Chronicle challenge

Christoph Salge, Christian Guckelsberger, Michael Cerny Green, Rodrigo Canaan, Julian Togelius

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

6 Sitaatiot (Scopus)

Abstrakti

We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 10th International Conference on Computational Creativity, ICCC 2019
KustantajaAssociation for Computational Creativity
Sivut311-315
Sivumäärä5
ISBN (elektroninen)9789895416011
TilaJulkaistu - 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Computational Creativity - Charlotte, Yhdysvallat
Kesto: 17 kesäk. 201921 kesäk. 2019
Konferenssinumero: 10

Conference

ConferenceInternational Conference on Computational Creativity
LyhennettäICCC
Maa/AlueYhdysvallat
KaupunkiCharlotte
Ajanjakso17/06/201921/06/2019

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