Games-as-a-Disservice: Emergent value co-destruction in platform business models

Miikka J Lehtonen, Mikko Vesa, J. Tuomas Harviainen

Tutkimustuotos: LehtiartikkeliArticleScientificvertaisarvioitu

Abstrakti

Digital distribution has enabled game studios to reach global audiences and treat mobile games as services rather than products, creating novel opportunities to develop value propositions through the games-as-a-service (GaaS) approach. Yet simultaneously, there are also negative consequences caused by a sharp focus on maximizing profits at the expense of customer enjoyment. Drawing on a study bridging game development and gameplay experience, we shed light on the negative consequences of GaaS. We introduce the concept of Games-as-a-Disservice that draws on value co-destruction research by highlighting how platform business models in mobile games have emergent properties that paradoxically seem to encourage the creation and maintenance of negative playing experiences. Disservice in game development is conceptualized through four analytical themes: predatory monetization, play as labor, support denial and closure denial. To counter these properties, companies could adopt participatory design methods for a more granulated understanding of who plays their games and why.
AlkuperäiskieliEnglanti
Sivut564-574
Sivumäärä11
JulkaisuJournal of Business Research
Vuosikerta141
Varhainen verkossa julkaisun päivämäärä4 jouluk. 2021
DOI - pysyväislinkit
TilaJulkaistu - maalisk. 2022
OKM-julkaisutyyppiA1 Julkaistu artikkeli, soviteltu

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