!!Projects per year
Abstrakti
Videogames can transform the perspectives and attitudes of players. Prior discussion on this transformative potential has typically been limited to non-entertainment videogames with explicit transformational goals. However, recreational gaming appears to hold considerable potential for igniting deeply personal experiences of profound transformation in players. Towards understanding this phenomenon, we conducted an explorative autoethnographic study. For this, the first author played five narrative-driven videogames while collecting self-observational and self-reflective data of his experience during and outside gameplay. Our findings offer intimate insights into the trajectory and emotional qualities of personally meaningful and transformative videogame experiences. For example, we found that gameplay experiences that were initially perceived as bewildering or disorienting could evolve into more harmonious experiences laden with personal meaning. This shift in experience developed through different forms of subsequent re-engagement with initially discrepant game encounters.
| Alkuperäiskieli | Englanti |
|---|---|
| Otsikko | CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems |
| Toimittajat | Florian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski |
| Kustantaja | ACM |
| Sivut | 1-20 |
| ISBN (elektroninen) | 979-8-4007-0330-0 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 11 toukok. 2024 |
| OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
| Tapahtuma | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Honolulu, USA, Honolulu, Yhdysvallat Kesto: 11 toukok. 2024 → 16 toukok. 2024 https://chi2024.acm.org/ |
Conference
| Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
|---|---|
| Lyhennettä | ACM CHI |
| Maa/Alue | Yhdysvallat |
| Kaupunki | Honolulu |
| Ajanjakso | 11/05/2024 → 16/05/2024 |
| www-osoite |
Sormenjälki
Sukella tutkimusaiheisiin 'From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.Projektit
- 1 Päättynyt
-
MAGE: Establishing a Model of Aesthetic Game Experience (MAGE)
Lindqvist, J. (Vastuullinen johtaja), Savo, M. (Projektin jäsen), Väkevä, J. (Projektin jäsen), Rautalahti, H. (Projektin jäsen), Vornhagen, J. (Projektin jäsen), Ma, R. (Projektin jäsen), Bourdoucen, A. (Projektin jäsen), Kärnä, E. (Projektin jäsen) & Lassila, H. (Projektin jäsen)
01/09/2021 → 31/08/2025
Projekti: RCF Academy Project
Palkinnot
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CHI Best Paper Award
Väkevä, J. (Recipient), Mekler, E. (Recipient) & Lindqvist, J. (Recipient), 11 toukok. 2024
Palkinto: Palkinto tai huomionosoitus tuotoksesta
Aktiviteetit
- 1 Konferenssiesitelmä
-
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Väkevä, J. (Puhuja)
13 toukok. 2024Aktiviteetti: Konferenssiesitelmä
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