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Films as Technological Artefacts

  • Jose Cañas-Bajo*
  • *Tämän työn vastaava kirjoittaja

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

Abstrakti

Since the birth of cinema and the creation of the film industry, technological developments have driven changes in audio-visual language. More recently, the digital revolution and the expansion of the internet have had a major impact on the production of audio-visual content. The rapid evolution of media technologies has introduced new ways of communication and the possibility to represent more complex aspects of reality in different media, but such technologies still need to produce the desired experiences among audiences. In this context, the argument in this paper is that films should be understood as technological artefacts that can be studied with the tools offered by the human-computer interaction (HCI) field and the user-experience approach. User-centred designs, when applied to film, can provide useful methodologies to study the viewer experience of different audio-visual contents. In this paper, we present several studies in which the user approach has been taken. First, we describe a methodological tool to study emotional experiences from watching fully scripted films online and in natural contexts. Second, we describe three studies that focus on the emotional reactions to films of people with different cultural orientations. The results of these studies indicate that the integration of ideas and methods from film theory, and from the user-experience and cognitive psychological approaches to emotions, can provide a useful theoretical and methodological framework in which many aspects of films, and audience reactions to them, can be addressed.

AlkuperäiskieliEnglanti
OtsikkoCulture and Computing. Interactive Cultural Heritage and Arts - 9th International Conference, C and C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
ToimittajatMatthias Rauterberg
KustantajaSpringer
Sivut189-200
Sivumäärä12
ISBN (painettu)9783030774103
DOI - pysyväislinkit
TilaJulkaistu - 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Human-Computer Interaction - Virtual, Online
Kesto: 24 heinäk. 202129 heinäk. 2021
Konferenssinumero: 23

Julkaisusarja

NimiLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Vuosikerta12794 LNCS
ISSN (painettu)0302-9743
ISSN (elektroninen)1611-3349

Conference

ConferenceInternational Conference on Human-Computer Interaction
LyhennettäHCII
KaupunkiVirtual, Online
Ajanjakso24/07/202129/07/2021

YK:n kestävän kehityksen tavoitteet

Tämä tuotos edistää seuraavia kestävän kehityksen tavoitteita:

  1. SDG 9 – Teollisuus, innovaatiot ja infrastruktuuri
    SDG 9 – Teollisuus, innovaatiot ja infrastruktuuri

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