TY - JOUR
T1 - Extremely Interactive and Low-Latency Services in 5G and beyond Mobile Systems
AU - Taleb, Tarik
AU - Nadir, Zinelaabidine
AU - Flinck, Hannu
AU - Song, JaeSeung
N1 - Funding Information:
This research work is partially supported by the European Union’s Horizon 2020 research and innovation program under the CHARITY project with grant agreement no. 101016509. It is also partially funded by the Academy of Finland Project 6Genesis under grant agreement no. 318927. Prof. Song was supported by the Institute of Information and Communications Technology Planning and Evaluation~(IITP) under Grant 2019-0-00426.
Publisher Copyright:
© 2017 IEEE.
PY - 2021/6/25
Y1 - 2021/6/25
N2 - This article provides an overview on extremely interactive and low-latency immersive services as well as the relevant industry and standardization activities. Immersive services immerse a viewer or the viewed digital objects into an environment that is either real, virtual, or a mixture of both. The applications are accordingly named virtual reality, augmented reality, extended reality, and holography applications. These applications benefit from the ongoing advances in user interfaces, computing technologies, and networking technologies. Such applications are expected to generate most of the traffic in the next generation networks, particularly 6G networks. In this article, the main relevant use cases are introduced along with their respective requirements. The article also provides insights on the relevant architectures and solutions, and highlights some research challenges and directions.
AB - This article provides an overview on extremely interactive and low-latency immersive services as well as the relevant industry and standardization activities. Immersive services immerse a viewer or the viewed digital objects into an environment that is either real, virtual, or a mixture of both. The applications are accordingly named virtual reality, augmented reality, extended reality, and holography applications. These applications benefit from the ongoing advances in user interfaces, computing technologies, and networking technologies. Such applications are expected to generate most of the traffic in the next generation networks, particularly 6G networks. In this article, the main relevant use cases are introduced along with their respective requirements. The article also provides insights on the relevant architectures and solutions, and highlights some research challenges and directions.
UR - http://www.scopus.com/inward/record.url?scp=85112569463&partnerID=8YFLogxK
U2 - 10.1109/MCOMSTD.001.2000053
DO - 10.1109/MCOMSTD.001.2000053
M3 - Article
AN - SCOPUS:85112569463
SN - 2471-2825
VL - 5
SP - 114
EP - 119
JO - IEEE Communications Standards Magazine
JF - IEEE Communications Standards Magazine
IS - 2
M1 - 9464920
ER -