Abstrakti
In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.
Alkuperäiskieli | Englanti |
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Otsikko | Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 |
Julkaisupaikka | New York, NY, USA |
Kustantaja | ACM |
Sivut | 64-68 |
Sivumäärä | 5 |
ISBN (elektroninen) | 978-1-4503-8417-9 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2 elok. 2021 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | International Conference on Game Jams, Hackathons and Game Creation Events - Virtual, Online, Montreal, Kanada Kesto: 2 elok. 2021 → 2 elok. 2021 Konferenssinumero: 6 https://dl.acm.org/conference/icgj |
Conference
Conference | International Conference on Game Jams, Hackathons and Game Creation Events |
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Lyhennettä | ICGJ |
Maa/Alue | Kanada |
Kaupunki | Montreal |
Ajanjakso | 02/08/2021 → 02/08/2021 |
www-osoite |