TY - JOUR
T1 - Existential dramaturgy and video games
T2 - a formalistic approach to Telltale's ‘The Walking Dead’ as Existentialist gameplay
AU - Kouratoras, Michail
PY - 2020
Y1 - 2020
N2 - Existentialism has recently appeared as an analytical tool for a deeper or different understanding of video games as cultural artifacts. The existing discourse points towards the requirement of a systematic approach to this matter, which in the present research is in the form of a gameplay-dramaturgy case study. Telltale's video game The Walking Dead, Season 1, presented itself as a potential game that appeared to include many Existentialist aspects. Therefore, it became the focus of this research. This is because the game's story unfolds based on (conditional) freedom of choice in a difficult situation with challenging and ultimately insoluble moral dilemmas. Hence, the objective of this case study was a bottom-up, formalistic approach to analyze the connection between the game and Existentialism. It concentrates on the critical dramatic elements of the narrative and the game mechanics, with an emphasis on their game design pattern. The results of the analysis exposed The Walking Dead as a characteristic example of what could be considered an Existential ergodic drama or an Existential, ethical gameplay. This is because of the game's affinity with most of the major Existential concepts both in its narrative and ludic nature.
AB - Existentialism has recently appeared as an analytical tool for a deeper or different understanding of video games as cultural artifacts. The existing discourse points towards the requirement of a systematic approach to this matter, which in the present research is in the form of a gameplay-dramaturgy case study. Telltale's video game The Walking Dead, Season 1, presented itself as a potential game that appeared to include many Existentialist aspects. Therefore, it became the focus of this research. This is because the game's story unfolds based on (conditional) freedom of choice in a difficult situation with challenging and ultimately insoluble moral dilemmas. Hence, the objective of this case study was a bottom-up, formalistic approach to analyze the connection between the game and Existentialism. It concentrates on the critical dramatic elements of the narrative and the game mechanics, with an emphasis on their game design pattern. The results of the analysis exposed The Walking Dead as a characteristic example of what could be considered an Existential ergodic drama or an Existential, ethical gameplay. This is because of the game's affinity with most of the major Existential concepts both in its narrative and ludic nature.
KW - bad-faith
KW - free choice
KW - Interpretivistic/antipositivistic games
KW - pauses
KW - Sartre, Existentialism & ethical gameplay
KW - wicked games
UR - http://www.scopus.com/inward/record.url?scp=85084254532&partnerID=8YFLogxK
U2 - 10.1080/14794713.2020.1758457
DO - 10.1080/14794713.2020.1758457
M3 - Article
AN - SCOPUS:85084254532
SN - 1479-4713
VL - 16
SP - 341
EP - 360
JO - INTERNATIONAL JOURNAL OF PERFORMANCE ARTS AND DIGITAL MEDIA
JF - INTERNATIONAL JOURNAL OF PERFORMANCE ARTS AND DIGITAL MEDIA
IS - 3
ER -