Exercube vs. Personal trainer: Evaluating a holistic, immersive, and adaptive fitness game setup

Anna Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa D. Mekler, Elena Márquez Segura

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

55 Sitaatiot (Scopus)

Abstrakti

Today’s spectrum of playful fitness solutions features systems that are clearly game-first or fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing applications and evaluations often lack in focus on attractiveness and effectiveness, which should be addressed on the levels of body, controller, and game scenario following a holistic design approach. To contribute to this topic and as a proof-of-concept, we designed the ExerCube, an adaptive fitness game setup. We evaluated participants’ multi-sensory and bodily experiences with a non-adaptive and an adaptive ExerCube version and compared them with personal training to reveal insights to inform the next iteration of the ExerCube. Regarding flow, enjoyment and motivation, the ExerCube is on par with personal training. Results further reveal differences in perception of exertion, types and quality of movement, social factors, feedback, and audio experiences. Finally, we derive considerations for future research and development directions in holistic fitness game setups.

AlkuperäiskieliEnglanti
OtsikkoCHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
KustantajaACM
ISBN (elektroninen)9781450359702
DOI - pysyväislinkit
TilaJulkaistu - 2 toukok. 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI Annual Conference on Human Factors in Computing Systems - Glasgow, Iso-Britannia
Kesto: 4 toukok. 20199 toukok. 2019
https://chi2019.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
LyhennettäACM CHI
Maa/AlueIso-Britannia
KaupunkiGlasgow
Ajanjakso04/05/201909/05/2019
www-osoite

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