Exaggeration of Avatar Flexibility in Virtual Reality

Antti Granqvist, Tapio Takala, Jari Takatalo, Perttu Hämäläinen

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

24 Sitaatiot (Scopus)

Abstrakti

Empowerment of movement through superhuman strength and flexibility is a staple of action video game design. However, relatively little work has been done on the same in the context of Virtual Reality and exergames, especially outside the most obvious parameters such as jumping height and locomotion speed. We contribute a controlled experiment (N=30) of exaggerating avatar flexibility in a martial arts kicking task. We compared different settings for a nonlinear mapping from real to virtual hip rotations, with the aim of increasing the avatar's range of movement and kicking height. Our results show that users prefer medium exaggeration over realistic or grossly exaggerated flexibility. Medium exaggeration also yields significantly higher kicking performance as well as perceived competence and naturalness. The results are similar both in 1st and 3rd person views. To the best of our knowledge, this is the first study of exaggerated flexibility in VR, and the results suggest that the approach offers many benefits to VR and exergame design.
AlkuperäiskieliEnglanti
OtsikkoCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
KustantajaACM
Sivut201-209
Sivumäärä9
ISBN (elektroninen)9781450356244
DOI - pysyväislinkit
TilaJulkaistu - 2018
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
- Melbourne, Austraalia
Kesto: 28 lokak. 201831 lokak. 2018
Konferenssinumero: 5
https://chiplay.acm.org/2018/

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
LyhennettäCHI PLAY
Maa/AlueAustraalia
KaupunkiMelbourne
Ajanjakso28/10/201831/10/2018
www-osoite

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