Embodiment and Computational Creativity

Christian Guckelsberger, Anna Kantosalo, Santiago Negrete-Yankelevich, Tapio Takala

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

3 Lataukset (Pure)

Abstrakti

We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.
AlkuperäiskieliEnglanti
OtsikkoProceedings of the 12th International Conference on Computational Creativity (ICCC 2021)
KustantajaAssociation for Computational Creativity
Sivut192-201
ISBN (elektroninen)978-989-54160-3-5
TilaJulkaistu - 1 syyskuuta 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaInternational Conference on Computational Creativity - Mexico City, Meksiko
Kesto: 14 syyskuuta 202118 syyskuuta 2021

Conference

ConferenceInternational Conference on Computational Creativity
LyhennettäICCC
Maa/AlueMeksiko
KaupunkiMexico City
Ajanjakso14/09/202118/09/2021

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