(Don’t) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task

Martin Dechant, Robin Welsch, Julian Frommel, Regan Mandryk

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

5 Sitaatiot (Scopus)

Abstrakti

Social interactions are an essential part of many digital games, and provide benefits to players; however, problematic social interactions also lead to harm. To inform our understanding of the origins of harmful social behaviours in gaming contexts, we examine how trait psychopathy influences player perceptions and behaviours within a gaming task. After measuring participants’ (n=385) trait-level boldness, meanness, and disinhibition, we expose them to neutral and angry social interactions with a non-player character (NPC) in a gaming task and assess their perceptions, verbal responses, and movement behaviours. Our findings demonstrate that the traits significantly influence interpretation of NPC emotion, verbal responses to the NPC, and movement behaviours around the NPC. These insights can inform the design of social games and communities and can help designers and researchers better understand how social functioning translates into gaming contexts.
AlkuperäiskieliEnglanti
OtsikkoCHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
KustantajaACM
Sivut1-17
Sivumäärä17
ISBN (elektroninen)978-1-4503-9157-3
DOI - pysyväislinkit
TilaJulkaistu - 29 huhtik. 2022
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI Annual Conference on Human Factors in Computing Systems - Virtual, Online, New Orleans, Yhdysvallat
Kesto: 30 huhtik. 20225 toukok. 2022

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
LyhennettäACM CHI
Maa/AlueYhdysvallat
KaupunkiNew Orleans
Ajanjakso30/04/202205/05/2022

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