TY - GEN
T1 - DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
AU - Turkulainen, Matias
AU - Ren, Xuqian
AU - Melekhov, Iaroslav
AU - Seiskari, Otto
AU - Rahtu, Esa
AU - Kannala, Juho
PY - 2025
Y1 - 2025
N2 - High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splatting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high rendering speeds and relatively low training times. However, its performance on scenes commonly seen in indoor datasets is poor due to the lack of geometric constraints during optimization. In this work, we explore the use of readily accessible geometric cues to enhance Gaussian splatting optimization in challenging, ill-posed, and textureless scenes. We extend 3D Gaussian splatting with depth and normal cues to tackle challenging indoor datasets and showcase techniques for efficient mesh extraction. Specifically, we regularize the optimization procedure with depth information, enforce local smoothness of nearby Gaussians, and use off-the-shelf monocular networks to achieve better alignment with the true scene geometry. We propose an adaptive depth loss based on the gradient of color images, improving depth estimation and novel view synthesis results over various baselines. Our simple yet effective regularization technique enables direct mesh extraction from the Gaussian representation, yielding more physically accurate reconstructions of indoor scenes.
AB - High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splatting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high rendering speeds and relatively low training times. However, its performance on scenes commonly seen in indoor datasets is poor due to the lack of geometric constraints during optimization. In this work, we explore the use of readily accessible geometric cues to enhance Gaussian splatting optimization in challenging, ill-posed, and textureless scenes. We extend 3D Gaussian splatting with depth and normal cues to tackle challenging indoor datasets and showcase techniques for efficient mesh extraction. Specifically, we regularize the optimization procedure with depth information, enforce local smoothness of nearby Gaussians, and use off-the-shelf monocular networks to achieve better alignment with the true scene geometry. We propose an adaptive depth loss based on the gradient of color images, improving depth estimation and novel view synthesis results over various baselines. Our simple yet effective regularization technique enables direct mesh extraction from the Gaussian representation, yielding more physically accurate reconstructions of indoor scenes.
KW - 3d reconstruction
KW - gaussian splatting
KW - mesh reconstruction
KW - novel view synthesis
KW - priors
UR - https://www.scopus.com/pages/publications/105003631030
U2 - 10.1109/WACV61041.2025.00241
DO - 10.1109/WACV61041.2025.00241
M3 - Conference article in proceedings
T3 - IEEE Workshop on Applications of Computer Vision
SP - 2421
EP - 2431
BT - Proceedings - 2025 IEEE Winter Conference on Applications of Computer Vision, WACV 2025
PB - IEEE
T2 - IEEE Winter Conference on Applications of Computer Vision
Y2 - 28 February 2025 through 4 March 2025
ER -