Dissecting the end-to-end latency of interactive mobile video applications

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

11 Sitaatiot (Scopus)

Abstrakti

In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR), Mobile Augmented Reality (MAR), and Mobile Virtual Reality (MVR). The applications differ from each other by the way in which the user interacts with the application, i.e., video I/O and user controls, however in all the user experience is highly sensitive to end-to-end latency. Long latency between a user control event and display update renders the application unusable. Hence, understanding the nature and origins of latency of these applications is of paramount importance. We show through extensive measurements that control input and display buffering have a substantial effect on the overall delay. Our results shed light on the latency bottlenecks and the maturity of technology for seamless user experience with these applications.

AlkuperäiskieliEnglanti
OtsikkoHotMobile 2017 - Proceedings of the 18th International Workshop on Mobile Computing Systems and Applications
KustantajaACM
Sivut61-66
Sivumäärä6
ISBN (elektroninen)9781450349079
DOI - pysyväislinkit
TilaJulkaistu - 21 helmikuuta 2017
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisuussa
TapahtumaInternational Workshop on Mobile Computing Systems and Applications - Sonoma, Yhdysvallat
Kesto: 21 helmikuuta 201722 helmikuuta 2017
Konferenssinumero: 18

Workshop

WorkshopInternational Workshop on Mobile Computing Systems and Applications
LyhennettäHotMobile
MaaYhdysvallat
KaupunkiSonoma
Ajanjakso21/02/201722/02/2017

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