Abstrakti
Interest in gamification is growing steadily. But as the underlying mechanisms of gamification are not well understood yet, a closer examination of a gamified activity’s meaning and individual game design elements may provide more insights. We examine the effects of points – a basic element of gamification, – and meaningful framing – acknowledging participants’ contribution to a scientific cause, – on intrinsic motivation and performance in an online image annotation task. Based on these findings, we discuss implications and opportunities for future research on gamification.
| Alkuperäiskieli | Englanti |
|---|---|
| Sivut | 1137-1142 |
| Sivumäärä | 6 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 27 huhtik. 2013 |
| OKM-julkaisutyyppi | Ei sovellu |
| Tapahtuma | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Paris, Ranska Kesto: 27 huhtik. 2013 → 2 toukok. 2013 Konferenssinumero: 31 http://chi2013.acm.org/ |
Conference
| Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
|---|---|
| Lyhennettä | ACM CHI |
| Maa/Alue | Ranska |
| Kaupunki | Paris |
| Ajanjakso | 27/04/2013 → 02/05/2013 |
| www-osoite |
Sormenjälki
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