Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work

Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta-Zampeta Legaki, Solip Park, Harald F. O. von Korflesch, Juho Hamari

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

5 Lataukset (Pure)

Abstrakti

The establishment of the Sustainable Development Goals (SDGs) has put the transition to a sustainable society on the global agenda. In this respect, gamification has gained increasing attention as a tool for companies to motivate employees to adopt sustainable behaviors. Specifically, adapting gamification design to the preferences and needs of individual users has been strongly advocated. However, knowledge of personalized gamification design is largely
based on conceptual assumptions and self-reported preferences. It remains thus unclear whether actual behavior of different user types matches theoretical conjectures and how user typologies can drive successful gamification design in sustainability contexts. This work addresses this gap by evaluating the design of a gamified app for sustainability at work by comparing expert evaluation (n=10) and analysis of actual user behavior (n=37) of different Hexad player types over a two-month period. In juxtaposing expert opinions and user behavior, our results reveal that actual user behavior greatly differs from expert suggestions and theoretical assumptions. Our results contribute to future research on tailored gamification by questioning the current state of tailored design theory mainly driven by self-report and pointing to the relevance of the context and non-stereotypical approaches for future personalization efforts.
AlkuperäiskieliEnglanti
Otsikko7th International GamiFIN Conference 2023
ToimittajatMila Bujic, Prajwal DSouza, Nannan Xi, Juho Hamari
KustantajaCEUR
Sivut1-12
Sivumäärä12
TilaJulkaistu - 2023
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational GamiFIN Conference - Ruka, Kuusamo, Suomi
Kesto: 18 huhtik. 202321 huhtik. 2023
Konferenssinumero: 7
https://ceur-ws.org/

Julkaisusarja

NimiCEUR Workshop Proceedings
ISSN (elektroninen)1613-0073

Conference

ConferenceInternational GamiFIN Conference
LyhennettäGamiFIN
Maa/AlueSuomi
KaupunkiKuusamo
Ajanjakso18/04/202321/04/2023
www-osoite

Sormenjälki

Sukella tutkimusaiheisiin 'Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.

Siteeraa tätä