Designing interactive systems for the experience of time

Lassi A. Liikkanen, Paula Gómez Gómez

    Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

    24 Sitaatiot (Scopus)

    Abstrakti

    User experience (UX) has become a central theme in user-centered design. It draws attention to the experiential side of use and sets new requirements for software design. Waiting and interruptions can be a source of negative experiences with interactive systems. This review paper discusses the subjective experience of time as a part of UX. It also provides advice on how to influence UX through time-considerate design. We start from the psychological theory of time perception and expand this cognitivist model to a direction compatible with affective computing. The outcome describes the interplay between cognition and affect through a concept of subjectively experienced time. We introduce six design guidelines for time-considerate design of everyday applications. Our design implications concern dialogues, progress indicators, and cost-effective system optimization relevant for UX. We point out the need for empirical research to fill in the gaps in the literature, particularly regarding user adjustment and its implications.

    AlkuperäiskieliEnglanti
    OtsikkoProceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces, DPPI 2013
    KustantajaACM
    Sivut146-155
    Sivumäärä10
    ISBN (painettu)9781450321921
    DOI - pysyväislinkit
    TilaJulkaistu - 2013
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
    TapahtumaACM DPPI Conference on Designing Pleasurable Products and Interfaces
    - Newcastle upon Tyne, Iso-Britannia
    Kesto: 3 syysk. 20135 syysk. 2013
    Konferenssinumero: 6

    Conference

    ConferenceACM DPPI Conference on Designing Pleasurable Products and Interfaces
    LyhennettäDPPI
    Maa/AlueIso-Britannia
    KaupunkiNewcastle upon Tyne
    Ajanjakso03/09/201305/09/2013

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