Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

425 Lataukset (Pure)


Digital games transform our lives; they provide an opportunity to engage with other worlds in a playful way, in many ways similarly to what other forms of audio-visual communication (like movies, paintings or photos) have offered for a longer time. However, learning materials still use rather traditional ways for accompanying media, ranging from static figures and graphs to videos and animations. In this paper, we explore the notion of Playable Concepts: tiny games that are embedded as part of educational material instead of separate and standalone products. We argue that games could be in a similar role as static graphical elements in educational and communicational material, embedded in the text, together with other media formats. We suggest that the design space of Playable Concepts can be framed with five distinct design values: Value of Partiality, Value of Embeddedness, Value of Simplicity and Immediacy, and Value of Reusability.
OtsikkoProceedings of DiGRA 2020
KustantajaDigital Games Research Association (DIGRA)
TilaJulkaistu - 2020
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaDigital Games Research Association Conference - Tampere Hall, Tampere, Suomi
Kesto: 2 kesäk. 20206 kesäk. 2020


NimiDIGRA digital library
ISSN (elektroninen)2342-9666


ConferenceDigital Games Research Association Conference


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