Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario

Francesco Chiossi, Robin Welsch, Steeven Villa, Lewis L. Chuang, Sven Mayer

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

2 Sitaatiot (Scopus)

Abstrakti

Social virtual reality is getting mainstream not only for entertainment purposes but also for productivity and education. This makes the design of social VR scenarios functional to support the operator's performance. We present a physiologically-adaptive system that optimizes for visual complexity in a dual-task scenario based on electrodermal activity. Specifically, we propose a system that adapts the amount of non-player characters while jointly performing an N-Back task (primary) and visual detection task (secondary). Our preliminary results show that when optimizing the complexity of the secondary task, users report an improved user experience.
AlkuperäiskieliEnglanti
Otsikko2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
KustantajaIEEE
Sivut578-579
Sivumäärä2
ISBN (elektroninen)978-1-6654-8402-2
ISBN (painettu)978-1-6654-8403-9
DOI - pysyväislinkit
TilaJulkaistu - 16 maalisk. 2022
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaIEEE Conference on Virtual Reality and 3D User Interfaces - Christchurch, Uusi-Seelanti
Kesto: 12 maalisk. 202216 maalisk. 2022
https://ieeevr.org/2022/

Conference

ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces
Maa/AlueUusi-Seelanti
KaupunkiChristchurch
Ajanjakso12/03/202216/03/2022
www-osoite

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